vibrate abstract method
- double intensity = 1,
Vibrates the gamepad at the given intensity, from a scale of 0.0 to 1.0.
The vibration may not stop until you call stopVibrating.
Implementation
void vibrate({double intensity = 1});
Vibrates the gamepad at the given intensity, from a scale of 0.0 to 1.0.
The vibration may not stop until you call stopVibrating.
void vibrate({double intensity = 1});