parseInputs method

  1. @override
List<Message> parseInputs(
  1. GamepadState state
)
override

Return a list of commands based on the current state of the gamepad.

Implementation

@override
List<Message> parseInputs(GamepadState state) => [
  ...getWheelCommands(state),
  if (!models.settings.dashboard.splitCameras)
    ...getCameraCommands(state),
];