ModernDriveControls class

Modern drive controls, similar to most racing video games.

Triggers are for acceleration, left stick for steering. Also includes camera controls on the D-pad and right stick.

Inheritance

Constructors

ModernDriveControls()

Properties

buttonMapping → Map<String, String>
A human-readable explanation of what the controls are.
no setteroverride
frontSwivel ↔ double
The angle of the front swivel servo.
getter/setter pair
frontTilt ↔ double
The angle of the front tilt servo.
getter/setter pair
hashCode → int
The hash code for this object.
no setterinherited
leftShoulderFlag ↔ bool
Whether the left shoulder was pressed last tick.
getter/setter pair
mode OperatingMode
The OperatingMode for these controls.
no setteroverride
onDispose → List<Message>
A list of commands that disables the subsystem.
no setteroverride
rearSwivel ↔ double
The angle of the rear swivel servo.
getter/setter pair
rearTilt ↔ double
The angle of the rear tilt servo.
getter/setter pair
rightShoulderFlag ↔ bool
Whether the right shoulder was pressed last tick.
getter/setter pair
runtimeType → Type
A representation of the runtime type of the object.
no setterinherited
throttle ↔ double
The throttle value.
getter/setter pair

Methods

getCameraCommands(GamepadState state) → List<DriveCommand>
Gets all camera commands based on the gamepad state.
getWheelCommands(GamepadState state) → List<DriveCommand>
Gets all commands for the wheels based on the gamepad state.
getWheelSpeeds(double speed, double direction) → (double, double)
Gets the speeds of the wheels based on the speed and direction.
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
parseInputs(GamepadState state) → List<Message>
Return a list of commands based on the current state of the gamepad.
override
toString() → String
A string representation of this object.
inherited
updateCameras(GamepadState state) → void
Updates variables for both cameras' servos.
updateState(GamepadState state) → void
Any logic to run before checking parseInputs.
override
updateThrottle(GamepadState state) → void
Updates the throttle if either shoulder button is pressed.

Operators

operator ==(Object other) → bool
The equality operator.
inherited

Constants

cameraSwivelIncrement → const int
How far to swivel the cameras each tick.
cameraTiltIncrement → const double
How far to tilt the cameras each tick.