updateState method
- @override
- GamepadState state
override
Any logic to run before checking parseInputs.
Implementation
@override
void updateState(GamepadState state) {
leftLimiter.rate = models.settings.dashboard.driveRateLimit;
rightLimiter.rate = models.settings.dashboard.driveRateLimit;
throttleLimiter.rate = models.settings.dashboard.throttleRateLimit;
updateThrottle(state);
updateCameras(state);
}