Rover class

The model to control the entire rover.

Find more specific functionality in this class's fields.

Inheritance

Constructors

Rover()

Properties

controller1 Controller
Listens for inputs on the first connected gamepad.
final
controller2 Controller
Listens for inputs on the second connected gamepad.
final
controller3 Controller
Listens for inputs on the third connected gamepad.
final
controllers → Iterable<Controller>
All the controllers on the Dashboard.
no setter
hashCode → int
The hash code for this object.
no setterinherited
hasListeners → bool
Whether any listeners are currently registered.
no setterinherited
isConnected → bool
Whether the rover is connected.
no setter
metrics RoverMetrics
Monitors metrics coming from the rover.
final
runtimeType → Type
A representation of the runtime type of the object.
no setterinherited
settings → RoverSettings
A model to adjust settings on the rover.
final
status ValueNotifier<RoverStatus>
The current status of the rover.
getter/setter pair

Methods

addListener(VoidCallback listener) → void
Register a closure to be called when the object changes.
inherited
dispose() → void
Discards any resources used by the object. After this is called, the object is not in a usable state and should be discarded (calls to addListener will throw after the object is disposed).
override
init() → Future<void>
Initializes any data needed by this model.
override
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
notifyListeners() → void
Call all the registered listeners.
inherited
removeListener(VoidCallback listener) → void
Remove a previously registered closure from the list of closures that are notified when the object changes.
inherited
setDefaultControls() → void
Sets all the gamepads to their default controls.
toString() → String
A string representation of this object.
inherited

Operators

operator ==(Object other) → bool
The equality operator.
inherited