GamepadButton class
A widget to show the gamepad state and allow the user to switch its mode.
- Clicking on the icon connects to the gamepad
- The icon shows the battery level/connection of the gamepad
- The dropdown menu allows the user to switch OperatingModes
- Inheritance
- 
    - Object
- DiagnosticableTree
- Widget
- StatefulWidget
- ReactiveWidgetInterface<Controller> 
- ReusableReactiveWidget<Controller> 
- GamepadButton
 
Constructors
- GamepadButton(Controller model)
- 
          A const constructor for this widget.
            const
Properties
- hashCode → int
- 
  The hash code for this object.
  no setterinherited
- key → Key?
- 
  Controls how one widget replaces another widget in the tree.
  finalinherited
- model → Controller
- 
  The model to borrow.
  finalinherited
- runtimeType → Type
- 
  A representation of the runtime type of the object.
  no setterinherited
- shouldDispose → bool
- 
  Whether this widget should dispose the model after it's destroyed.
  no setterinherited
Methods
- 
  build(BuildContext context, Controller model) → Widget 
- 
  Builds the UI according to the state in model.override
- 
  createElement() → StatefulElement 
- 
  Creates a StatefulElement to manage this widget's location in the tree.
  inherited
- 
  createModel() → Controller 
- 
  Creates the view model. This is only called once in the widget's lifetime.
  inherited
- 
  createState() → ReactiveWidgetState< ChangeNotifier> 
- 
  Creates the mutable state for this widget at a given location in the tree.
  inherited
- 
  debugDescribeChildren() → List< DiagnosticsNode> 
- 
  Returns a list of DiagnosticsNode objects describing this node's
children.
  inherited
- 
  debugFillProperties(DiagnosticPropertiesBuilder properties) → void 
- 
  Add additional properties associated with the node.
  inherited
- 
  didUpdateWidget(covariant ReactiveWidgetInterface< Controller> oldWidget, Controller model) → void
- 
  This function gives you an opportunity to update the view model when the widget updates.
  inherited
- 
  getColor(GamepadBatteryLevel battery) → Color 
- Returns a color representing the gamepad's battery level.
- 
  isDisabled(RoverStatus status) → bool 
- Whether the gamepad should be disabled in this mode.
- 
  noSuchMethod(Invocation invocation) → dynamic 
- 
  Invoked when a nonexistent method or property is accessed.
  inherited
- 
  toDiagnosticsNode({String? name, DiagnosticsTreeStyle? style}) → DiagnosticsNode 
- 
  Returns a debug representation of the object that is used by debugging
tools and by DiagnosticsNode.toStringDeep.
  inherited
- 
  toString({DiagnosticLevel minLevel = DiagnosticLevel.info}) → String 
- 
  A string representation of this object.
  inherited
- 
  toStringDeep({String prefixLineOne = '', String? prefixOtherLines, DiagnosticLevel minLevel = DiagnosticLevel.debug, int wrapWidth = 65}) → String 
- 
  Returns a string representation of this node and its descendants.
  inherited
- 
  toStringShallow({String joiner = ', ', DiagnosticLevel minLevel = DiagnosticLevel.debug}) → String 
- 
  Returns a one-line detailed description of the object.
  inherited
- 
  toStringShort() → String 
- 
  A short, textual description of this widget.
  inherited
Operators
- 
  operator ==(Object other) → bool 
- 
  The equality operator.
  inherited