ServerInterface class abstract

Implemented types
Implementers

Constructors

ServerInterface({required AutonomyInterface collection, bool quiet = false})

Properties

collection → AutonomyInterface
final
destination ↔ SocketInfo?
The destination port to send to.
getter/setter pairinherited
device → Device
The rover device this socket represents.
finalinherited
didReceivedHeartbeat ↔ bool
Whether this socket received a heartbeat since the last call to checkHeartbeats.
getter/setter pairinherited
hashCode → int
The hash code for this object.
no setterinherited
heartbeatInterval → Duration
How often to check for heartbeats.
no setterinherited
heartbeatTimer ↔ Timer?
A timer to call checkHeartbeats every heartbeatInterval.
getter/setter pairinherited
isConnected → bool
Whether the socket is connected to the intended device(s).
no setterinherited
logger → BurtLogger
A logger to capture important events during operation.
finalinherited
port ↔ int?
The port this socket is listening on. See RawDatagramSocket.bind.
getter/setter pairinherited
quiet → bool
Whether to silence "normal" output, like opening/closing and resetting sockets.
finalinherited
runtimeType → Type
A representation of the runtime type of the object.
no setterinherited

Methods

checkHeartbeats() → Future<void>
Checks if a heartbeat has been received. If not, calls onDisconnect.
inherited
dispose() → Future<void>
Closes the socket.
inherited
init() → Future<bool>
Initializes the connection to the device.
inherited
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
onConnect(SocketInfo source) → void
Sets destination to the incoming source.
inherited
onData(Datagram packet) → void
Override this function to process incoming data, along with the source address and port.
inherited
onDisconnect() → Future<void>
Sends a Disconnect message to the dashboard and sets destination to null.
onHeartbeat(Connect heartbeat, SocketInfo source) → void
Handles incoming heartbeats.
inherited
onMessage(WrappedMessage wrapper) → void
Handles a non-heartbeat message, usually containing data or commands.
onShutdown() → Future<void>
Shuts down the program by disposing the collection.
onWrapper(WrappedMessage wrapper, SocketInfo source) → void
A callback for when messages are received.
inherited
restart() → Future<void>
Restarts this program, usually by disposing and re-initializing the collection.
sendCommand(Message message) → void
sendData(List<int> data, {SocketInfo? destinationOverride}) → void
Sends data to the given destination.
inherited
sendHeartbeatResponse() → void
Responds to an incoming heartbeat.
inherited
sendLog(BurtLog log) → void
Sends a log message or saves it until a Dashboard is connected.
inherited
sendMessage(Message message, {SocketInfo? destinationOverride}) → void
Wraps a message and sends it with sendWrapper.
inherited
sendWrapper(WrappedMessage wrapper, {SocketInfo? destinationOverride}) → void
Sends an already-wrapped WrappedMessage to the destination, or the given destinationOverride.
inherited
toString() → String
A string representation of this object.
inherited
updateSettings(UpdateSetting settings) → Future<void>
Handles an UpdateSetting command and updates the appropriate setting.
inherited
waitForConnection() → Future<void>

Operators

operator ==(Object other) → bool
The equality operator.
inherited

Static Properties

subsystemsDestination ↔ SocketInfo
getter/setter pair