ArmControls class
A RoverControls that controls the arm.
- Inheritance
-
- Object
- RoverControls
- ArmControls
Constructors
Properties
-
A human-readable explanation of what the controls are.
no setteroverride
- hashCode → int
-
The hash code for this object.
no setterinherited
- ik ↔ Coordinates
-
The coordinates of the gripper.
getter/setter pair
- isAPressed ↔ bool
-
Tracks whether the A button is pressed, so the action is only done once.
getter/setter pair
- isBPressed ↔ bool
-
Tracks whether the B button is pressed, so the action is only done once.
getter/setter pair
- isXPressed ↔ bool
-
Tracks whether the X button is pressed, so the action is only done once.
getter/setter pair
- isYPressed ↔ bool
-
Tracks whether the Y button is pressed, so the action is only done once.
getter/setter pair
- mode → OperatingMode
-
The OperatingMode for these controls.
no setteroverride
-
onDispose
→ List<
Message> -
A list of commands that disables the subsystem.
no setteroverride
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- settings → ArmSettings
-
The user's arm settings.
no setter
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
parseInputs(
GamepadState state) → List< Message> -
Return a list of commands based on the current state of the gamepad.
override
-
toString(
) → String -
A string representation of this object.
inherited
-
updateState(
GamepadState state) → void -
Any logic to run before checking parseInputs.
override
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited